6.3.07

Planar Chaos Online Release

I just finished my first-ever magic online 'premium' event. Specifically, I played in a sealed tournament as part of the Planar Chaos online release. These ones run a little different, as you get six packs instead of the usual five (actually, a tournament pack and 3 boosters.) I like using six packs a little better. With only five, I have trouble fitting into two colors. With three colors, I often have mana issues. Anyway, let's jump right into this. Here's my pool:
Planar Chaos Release Pool
WhiteBlueBlack

Gaze of Justice
Saltblast
Dawn Charm
Momentary Blink
Celestial Dawn (foil)
Consecrate Land
Griffin Guide
Spirit Link
Amrou Scout
Aven Riftwatcher
Chronosavant
Forisyian Interceptor
Ghost Tactician x2
Mangara of Corondor
Poultice Sliver
Sinew Sliver x2
Voidstone Gargoyl
Watcher Sliver
Zealot il-Vec
Wistful Thinking
Dismal Failure
Snapback
Frozen AEther
Ophidian Eye
Reality Acid x2
Brine Elemental
Crookclaw Transmuter
Dreamscape Artist
Gossamer Phantasm
Primal Plasma
Riftwing Cloudskate
Screeching Sliver
Slipstream Serpent
Sychronous Sliver
Veiling Oddity
Damnation
Cradle to the Grave
Dash Hopes
Enslave
Blightspeaker
Bog Serpent
Brain Gorgers
Cyclopean Giant
Deadly Grub
Nightshade Assassin
Shadow Guildmage
Skulking Knight
Spitting Sliver
Tresspasser il-Vec
Urborg Syphon-Mage
RedGreenOther
Grapeshot
Plunder
Volcanic Awakening
Ancient Gruge
Fury Charm
Undying Rage
Blood Knight
Flowstone Channeler
Goblin Skycutter
Hammerheim Deadeye
Keldon Marauders
Simian Spirit Guide
Skirk Shaman
Stingscouger
Torchling
Dead//Gone
Evolution Charm
Strength in Numbers
Thrill of the Hunt
Seal of Primordium
Citanul Woodreaders
Essence Warden
Giant Dustwasp
Greenseeker
Herd Gnarr
Primal Forcemage
Psychotrope Thallid
Reflex Sliver
Savage Thallid
Scarwood Treefolk
Sophic Centaur
Timbermare
Chronatog
Brass Gnat x2
Calciform Pools
Gemstoen Caverns

Deck
Saltblast
Dawn Charm
Momentary Blink
Griffin Guide
Spirit Link
Aven Riftwatcher
Chronosavant
Mangara of Corondor
Poultice Sliver
Sinew Sliver x2
Watcher Sliver
Snapback
Frozen AEther
RealityAcidX2
Brine Elemental
Dream Stalker
Riftwing Cloudskate
Screeching Sliver
Slipstream Serpent
Synchronous Sliver
Veiling Oddity
Calciform Pools
Island x8
Plains x8

Please excuse my tables, I was in a rush.

I was pretty happy with my white, but rather disappointed that my black sucked so bad that I couldn't play damnation. From the three remaining colors, picking a second was a tossup. I went with blue based on it's sliver support and wealth of options (in the form of morphs, unsummons, etc.) Green has some nice mana fixing and card advantage, but precious little fat. Red has some fun tricks and bombs, but I wasn't sensing much synergy. I may have splashed red, but as I mentioned, getting the mana right across three colors is hard for me (esp. when none of those colors is green.)

If I had to build the deck all over again, I'd only change a handful of cards, but these swaps were powerful enough that I found myself doing them in every match. First out are the Reality Acids. I tried to support them with Dream Stalker and Riftwing Cloudskate - which did work to some extent, but they're still too slow, and there are better choices in my pool. With the suspend mechanic so hot in limited, Voidstone Gargoyle should've definitely main-decked. Flying is always aces in limited, and with all of the bounce in PC, he's just that much better. On the flying tip, I also overlooked Crookclaw Transmuter. I kept him out because there's a lot of ping in the format, but I should know by now that 3 in the air for 4 is a gimmie. The abilities are gravy after that. Next out is an island. I had 3 cards > 4cc that didn't also have an alternate cost (suspend, morph, etc.) 17 was just a little too much. There are a lot of okay choices to put in it's place. Whatever I add would probably end up sideboarded, but I'd be comfortable with Primal Plasma, Dismal Failure, or putting a Reality Acid back in.

Except for the Reality Acids, I liked the deck. I posted a 3-2 record, which I was happy with. I played better in later matches as I got more familiar with my deck and learned which sideboard options to swap. This was extra-gratifying, as people tended to drop out after they could no longer make top 8, so the later matches were arguably against better opponents. My final match actually went over time, and I still won. Some people were a little peeved that they had to wait for us, when neither of us could make top 8 anyway.

To wrap things up, I'll just mention a few more cards that played better or worse than I expected. I got to drop Gemstone Caverns turn 1 in one game only, and it was the stone-cold nuts. I didn't beat anyone else that hard in the whole tourney. Later, of course, I had it in my hand when I desperately needed WW for Mangara; so the card is what it is. I thought Ukitabi Drake would play better than I saw. Maybe I was just imagining perfect draws with it or something, but 2 damage once ain't much, and that echo is a bitch, especially since it uses GG. Sinew Sliver is a reason to play slivers all by itself (sorry, I wasn't around for its original incarnation.) Poultice Sliver on the other hand, spent all of its time sucking someone's left nut. I'm not sure whose it was or where Poultice found it, but it was definitely too busy to coordinate any kind of 2T action, ever. Dream Stalker allowed better plays than I expected, and Frozen AEther also did surprisingly well, curbing some hasty suspended creatures quite nicely. AEther worked well enough that one opponent boarded in Molder just to take care of it.

So there ya have it. A rough shot at my PC release experience. I hope you enjoyed.