Showing posts with label videogames. Show all posts
Showing posts with label videogames. Show all posts

29.12.06

Various

I should write in here more often, so that all these little things don't pile up so much.

I beat some videogames!
I never beat one-player videogames. I usually play a given game for two or four days, and then go off to do something else, but I recently beat Castlevania DS (although I started from a save-game leftover from summer) and Titan Quest. The latter was so much fun that I immediately started a second character and got about 1/3 through the game again. I like playing that character more than the first one, but it was time to move on. So for my next project:

I've ripped a Bunch of CDs.
My plan is to move my stereo equipment into the office, but leave the speakers in the living room, so that I can have all my musics in one handy place. As of presstime, I've ripped a little over a hundred CDs. That's roughly a third of my collection. I've been ripping them all into .wma format. The little option says that it's lossless, but I'm not so sure. Can anyone verify this for me?
It's all been pretty time consuming. There's just enough time between swapping CDs to get bored, but not enough that I can really do anything productive that doesn't also involve the computer. So in those ten-to-twenty minute chunks,

I've started designing a videogame.
Basically, it's a choose-your-own-adventure book with musical page-turning. You get to play DJ for some poor sap's life. I haven't worked out the story too much yet, because I want to work in environments that my (as-yet unknown) artist is comfortable with. Equally important for this game will be the music, and I've got a guy to do that for me. Ideally, this will be a three-person game development, let's see if I can make it happen.
Since I have a basic concept of the game mechanics, I've started work on the tech design. I'll develop the game tech in tandem with the story. I've never done 3D animations before, so the graphics tech could be very tricky. I'm willing to work in 2D, but that might make the artist's job impossibly hard. If I'm lucky, this will be a fun forray into fuzzy logic and neural networks. If I'm not, it'll be months and months of frustrating animation development. I'll keep you posted.

13.12.06

boom.   Aaaargh!

My current high score is 157. This is how you know it's time to stop playing minesweeper for the day.